Part II: Implementation, testing, and evaluation
By Winai Wichaipanitch and M. H. Samadzadeh
Year 2003
Journal of Engineering, RMUTT; Volume 2 Issue 4, July – December 2003 p.76-83.
Abstract
The main objective of this work was to develop an interactive debugging tool for C++ programs. The tool that was developed id called C++ debug and it uses program slicing and dicing techniques. The design started by including simple statements first and then expanded to pointers, structures, functions, and classes. In order for C++ debug to be more powerful , dynamic slicing rather than static slicing was chosen. The work includes new algorithms that handle Class, Function, and Pointer in C++. The results of this work are reported in two parts:
PART I : Definitions and Algorithms,
PART II : Implementation, Testing, and Evaluation.
This is part II that reports on the overall design of C++Debug, some of its main implementation issues including its complexity, the testing of C++Debug, and its evaluation results.